

You progress through the multi-tiered dungeon, looking for pieces of the Clavis Stone to be able that will allow you to progress through each tier, and along the way, all you do is fight enemies, open doors, and loot the occasional treasure chest. The DLC is all about looting and slashing, and little else. But again, actually playing through Hellraid is a very static and dull experience. Though its grim fantasy aesthetic isn’t necessarily something that you haven’t seen a hundred times before, it is completely different from the world of Dying Light, and so it does manage to carve out a place for itself in the game in interesting ways. Hellraid does have a pretty interesting look.
DYING LIGHT HELLRAID ENEMIES FULL
You enter the world of Hellraid – a medieval, grim castle full of dark fantasy enemies an objects – through the arcade machine in the Tower, and once you do that, you’re in a completely different world. It retains some of the core mechanics, of course, but it’s set in a completely isolated setting, with a different look and style, and different objectives.

Unlike other ordinary expansions, Hellraid doesn’t have much (if anything) to do with Dying Light. "The DLC is all about looting and slashing, and little else."īut beyond these conceptual reasons, when you actually get down to playing Hellraid, there’s a lot that gets in the way of enjoyment. Meanwhile, the fact that Hellraid also gives us a brief look at Techland’s long-in-development fantasy looter slasher with the same name is also a treat for those who’ve been looking forward to that game (and sadly, probably will have to keep waiting for a good while). In that, the very fact that Hellraid even exists is a pleasantly surprising one- you don’t often see developers adding new content to a game that came out half a decade ago, especially when they’re working on a sequel for it as well. All told, Dying Light’s post-launch support has been nothing short of exceptional one, to the point that even now, five years away from the game’s release, and right on the cusp of its sequel coming out, we’ve got a new piece of content to dive into. But Techland stuck with their first person zombie adventure, doggedly improving the game bit by bit over time with admirable determination. Its initial launch in 2015 was a bumpy one, and like so many games this generation, the game suffered from a multitude of issues right out the gate.
